How games feel.Measured by bots84 games measured

Kheeladi’s bots played 84 games and measured how each one feels: how far your chances swing, how late the winner is known, how much your choices matter.
Set one game beside another
Each dot is where a game sits among the 84 measured. Point at one for its number.
Each dot is where a game sits among the 84 games measured: further right means more of that feeling than most games. Numbers on the right are those percentiles. Measured by bot simulation: 60 games per measure at the game’s usual player count, between casual players.
What players say
Beside what the bots measure: what people have written about these games in reviews, articles and app stores.
Each dot is the average leaning of the sources that speak to a feeling, between the words at either end; numbers on the right are how many of the game’s sources do. A feeling shows only when at least three sources mention it. Read from public reviews, articles and app-store pages and scored by AI; this is not a survey.
Sources for Ludo (10)
- Ludo (board game), Wikipedia en.wikipedia.org
- Critical Play: Is this game balanced? mechanicsofmagic.com
- Ludo Under Lockdown jgnt.co
- Ludo King's Vikash Jaiswal on how Ludo became India's No. 1 lockdown game afaqs.com
- Ludo Mania (Nintendo Switch) review ladiesgamers.com
- Ludo King Craze Increases During Lockdown blog.gametion.com
- How Ludo has endured through the ages (The Week) theweek.in
- Pachisi, Sepoys, Cowries: My Grandparents' Tabletop Story museumofmaterialmemory.com
- Ludo King, App Store (India storefront) apps.apple.com
- COVID-19: Can India's lockdown gaming craze thrive in a post-coronavirus world (Gulf News) gulfnews.com
Sources for Teen Patti (5)
- Teen Patti, Wikipedia en.wikipedia.org
- Traditional Diwali Games and Family Activities with a Spiritual Touch (Hindutone) hindutone.com
- 11 games to add to your Diwali party (Daily O web story) dailyo.in
- Teen Patti: how India's favourite card game became a Diwali tradition (Homegrown, 20 Oct 2024) homegrown.co.in
- Card games for Diwali (Free Press Journal, 2 June 2019) freepressjournal.in
Show as a table
| Measure | Ludo | Teen Patti |
|---|---|---|
| Suspense | 8.8 points (percentile 51) | 5.6 points (percentile 11) |
| Twists | 1.23 per game (percentile 83) | 0.55 per game (percentile 22) |
| Near miss | 0.53× a fair chance (percentile 58) | 0.77× a fair chance (percentile 88) |
| Decided late | 59% (percentile 38) | 96% (percentile 99) |
| Agency | 0.6 points (percentile 20) | 2.0 points (percentile 62) |
| Bluff tension | 0.0 points (percentile 0) | 5.0 points (percentile 63) |
| Skill pays | 9% (percentile 19) | 61% (percentile 71) |
| Feeling | Ludo | Teen Patti |
|---|---|---|
| Tradition | nostalgic (+1.4 of ±2, 9 of 10 sources) | nostalgic (+1.4 of ±2, 5 of 5 sources) |
| Luck | lots of luck (+1.4 of ±2, 8 of 10 sources) | lots of luck (+1.0 of ±2, 3 of 5 sources) |
| Interaction | interactive (+1.0 of ±2, 8 of 10 sources) | not enough said |
| Table talk | loud and social (+1.4 of ±2, 8 of 10 sources) | loud and social (+1.0 of ±2, 3 of 5 sources) |
| Control | your choices matter (+0.7 of ±2, 6 of 10 sources) | not enough said |
| Learning | easy to learn (+1.2 of ±2, 6 of 10 sources) | not enough said |
| Tension | tense (+1.0 of ±2, 5 of 10 sources) | not enough said |
| Fairness | feels unfair (-0.8 of ±2, 4 of 10 sources) | not enough said |
| Pace | slow (-0.3 of ±2, 3 of 10 sources) | not enough said |
| Risk | not enough said | push your luck (+1.3 of ±2, 3 of 5 sources) |
| Replay | one more game (+0.3 of ±2, 3 of 10 sources) | not enough said |
| Variety | different every time (+0.3 of ±2, 3 of 10 sources) | not enough said |
Measured, not felt
Each number comes from 60 games between casual bots at the game’s usual player count. It models a casual table, and says nothing about theme, art or table talk.
Do bots and players agree?
On two things, so far: games players call bluffy show more bluff tension at the bots’ table, and games that run long with bots are the ones players call slow. Of eleven links registered before reading any reviews, the other nine did not hold, so the Atlas is growing towards 2,000 games.
Why a designer cares
When you test a game in KAGS, its fingerprint sits among these. If you want a game that is decided late with comebacks, like UNO, or one where every choice counts, like Onitama, you can see which way your rules push it.